Figure 5. Generic structure. [Universe containing Variables (Scalars, Pointers, Instances, texts, digits, dummies), Holders (Frees, Fixeds, Deads, Desigs?, Movings, Mergers, Curpcs, Works, Freedoms, Spare?), Constraints (Horv, Porp, ...), and Topos (Lines, Circles, Pictures)]
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