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Quote: with generation scavenging in Smalltalk, have sub-second pause times, 3% overhead, use of virtual memory, and reclaimation of circular structures

topics > all references > references sa-sz > QuoteRef: sampAD11_1986 , p. 112



Topic:
memory management by age

Quotation Skeleton

Since we wanted to attain good performance without … times to a fraction of a second, meshes … SOAR [Ungar, D. SIGPLAN 4/84]. … Briefly and simply, memory is divided into two … new space, and when this space is depleted, … Figure 9 … After an object has survived enough scavenges, it … objects reside in virtual memory and may be …   Google-1   Google-2

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Additional Titles

Quote: generation scavenging: divide memory into old and new objects; new objects are garbage collected and memory resident; old objects are in virtual memory

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Topic: memory management by age (18 items)

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