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Quote: studies of paper solutions to programming tasks by non-programming children and adults; used PacMan video game and a database of names and values

topics > all references > references p-r > QuoteRef: paneJF2_2001 , p. 240



Topic:
children vs. adults
Topic:
experimental results on programming

Quotation Skeleton

In the studies reported here, participants were presented … wanted to use. … [In the first study of non-programming children] The authors chose the PacMan video game … a collection of pictures and QuickTime movie clips … [p. 249] [In the second study of non-programming children and adults] A set of 11 scenarios were … and maintaining a database of names and numeric … . [p. 250] [For example, given a table of names and scores] Describe in detail what the … [e.g., a Performance column of "Poor", "Fine", and "Extraordinary"].   Google-1   Google-2

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Related Topics up

Topic: children vs. adults (33 items)
Topic: experimental results on programming (75 items)

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