ThesaHelp: references sa-sz
Topic: knowledge representation
Topic: events
Topic: knowledge representation by frames
Topic: thought is computational
Topic: primitive data types of a language
Topic: primitive functions
Topic: roles of a relationship
Topic: people better than computers
Topic: event controlled processing
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Reference
, in Schank, R.C. Riesbeck, C.K. (ed.),
Inside computer understanding. Five programs plus miniatures, Hillsdale, New Jersey, Lawrence Erlbaum Associates, 1981.
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Quotations
11+;;Quote: the heart of meaning representation is the representation of events; events at core of CD (conceptual dependency)
| 11 ;;Quote: every CD event has an actor, an action, an object acted upon, and a direction of action; invariant across possible descriptions of the event
| 11 ;;Quote: CD forces you to postulate actors, objects, action and direction for all events; this make explicit what may be implicit in a sentence
| 11 ;;Quote: slot filling is a major role of CD descriptions, whether for parsing sentences or making inferences; unknown elements from sentence or general knowledge
| 11 ;;Quote: a CD actor, a concrete object, decides to act upon another concrete object; a rock is a concrete object but not an actor; both are picture producers
| 12 ;;Quote: a CD action is what an actor does to a concrete object
| 12 ;;Quote: in 'John went to New York', the CD object is also 'John' because of a rule attached to the verb 'go', i.e., 'John went John to New York'
| 13 ;;Quote: a crucial part of understanding is knowing what information you need to know; role of slots in CD
| 13 ;;Quote: in CD, events are represented independent of sentences and words; these representations use predefined schemas with rule governed slots
| 14 ;;Quote: CD needs a set of meaning primitives to work in the most general way possible without duplicating information
| 16 ;;Quote: ATRANS is a primitive CD action; its meaning is the set of inference rules that fire because of its presence
| 17 ;;Quote: CD primitive actions are transfer possession/information/place, speak, ingest, build mental object, grasp, expel, propel, attend, and move
| 30 ;;Quote: a script gives the appropriate behavior for a standard situation; e.g., asking a waitress for food in a restaurant script
| 31 ;;Quote: every script includes roles; the actors in a story take on the roles of the script on instantiation; unfilled roles are assumed
| 33 ;;Quote: in stories without available scripts, we reconstruct the planning process of each character to determine their plans and goals
| 35 ;;Quote: a planbox is a stereotypical method of attempting a goal; it has preconditions, an action, and a goal; e.g., ASK whose action is MTRANS
| 37 ;;Quote: the key problem it determining plans is understanding the kinds of goals that people ordinarily pursue
| 39 ;;Quote: if we identify the theme that a person is operating under, we can predict his pattern of goals; e.g., garabageman collects garbage because of job
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Related Topics
ThesaHelp: references sa-sz (237 items)
Topic: knowledge representation (41 items)
Topic: events (44 items)
Topic: knowledge representation by frames (18 items)
Topic: thought is computational (60 items)
Topic: primitive data types of a language (31 items)
Topic: primitive functions (34 items)
Topic: roles of a relationship (8 items)
Topic: people better than computers (35 items)
Topic: event controlled processing (46 items)
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