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QuoteRef: shanCE3_1950

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ThesaHelp:
references sa-sz
Group:
artificial intelligence
Topic:
reductionism
Topic:
what is a computer
Topic:
people vs. computers
Topic:
evolutionary systems

Reference

Shannon, C.E., "Programming a computer for playing chess", Philosophical Magazine, 41, March 1950, pp. 256-275. Google

Other Reference

First presented at the National IRE Convention, March 9, 1949, New York.

Quotations
265 ;;Quote: want to represent chess as numbers and operations on numbers, and to reduce strategy to a sequence of computer orders
265+;;Quote: a computer program must be written in words of one microsyllable
268 ;;Quote: play chess by maximizing and minimizing the value of the current position; computed by adding terms for such properties as doubled pawns
270 ;;Quote: a chess program needs functions to determine stable positions (no pieces en prise) and potentially useful moves
270+;;Quote: a chess program should play a fairly strong game, at speeds comparable to humans
271 ;;Quote: computers have high-speed calculations and freedom from errors, laziness and nerves; humans have flexibility, imagination, induction and learning
272 ;;Quote: can use statistical variations during the chess opening and can play by the book, like masters
272 ;;Quote: a program could learn if a higher-level program changed its evaluation functions according to the results of games played
272+;;Quote: a program could randomly vary its evaluation function and select those variations that perform best

Related Topics up

ThesaHelp: references sa-sz (237 items)
Group: artificial intelligence   (14 topics, 500 quotes)
Topic: reductionism (51 items)
Topic: what is a computer (62 items)
Topic: people vs. computers (54 items)
Topic: evolutionary systems (38 items)

Collected barberCB 11/93
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