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QuoteRef: laurB_1991

topics > all references > ThesaHelp: references i-l



ThesaHelp:
references i-l
Topic:
command-line as a UserInterface
Topic:
non-constraining system
Topic:
direct engagement and theater in a user interface
Topic:
art
Topic:
desktop metaphor for user interfaces
Group:
user interface
Topic:
limitations of formalism
Topic:
drama
Topic:
software models of reality
Topic:
empirical truth
Topic:
natural language as communication
Topic:
time
Topic:
version identification
Topic:
change
Topic:
user interface design
Topic:
user-centered design
Topic:
consciousness
Topic:
natural language as action or problem solving
Topic:
mental models, consistency, and interface metaphors

Reference

Laurel, B., Computers as Theatre, Reading, Massachusetts, Addison-Wesley, 1991. Google

Quotations
xv ;;Quote: for interactive computing, we usually attach an interface to a preexisting bundle of functionality
xvi ;;Quote: with interactive programs there is an overwhelming sense of something being in the way; cognitive train wrecks; limitations and constraints
xvi ;;Quote: direct engagement is the ideal of people engaging directly in their chosen activities; with emotional, artistic, and cognitive values
5 ;;Quote: Mac-literal students fail to use 'desktop' anywhere in their descriptions of the Finder
20 ;;Quote: interactivity is characterized by frequency of use, range of choices, and significance of choices
20+;;Quote: a very interactive program should let you do something that really mattered at any time, and it could be anything you could think of--just like real life
20 ;;Quote: interactive if you feel yourself participating in the ongoing action of the representation
20+;;Quote: interactive by orchestrating frequency, range, and significance; by sensory immersion and coupling kinesthetic input with visual response
21 ;;Quote: how can people participate as agents within representational contexts; e.g., actors and make-believe
24 ;;Quote: imprecision of dramatic representation is the price people pay to gain a kind of lifelikeness, surprise and delight
24+;;Quote: when imprecision of dramatic representation works, it is more rewarding with less effort than the precision of programming
78 ;;Quote: provide a potential for action using a selective rendering of the physical world
78+;;Quote: attempting to render the physical world completely would quickly bring the world's most powerful computers to their virtual knees
80 ;;Quote: coincidences in noncomic representations imply agency; people expect that the causes will be revealed
80 ;;Quote: any action is universally understood if its cause is revealed; even if it is something alien to a person's culture; Aristotle
94 ;;Quote: the difference between drama and narrative is enactment, unity of action, and the intensification of emotion and time
113 ;;Quote: engagement is similar to the theatrical notion of the "willing suspension of disbelief"; needed to enjoy a representation of an action
113 ;;Quote: a computer representation of a manuscript or spreadsheet is in fact pretend compared to physical artifacts; it is the activity that is real
114 ;;Quote: in a representational context there is no threat of pain, harm, or unintentional effects; allows a willing suspension of disbelief
115 ;;Quote: the dimension of change is best represented through time, not through past versions
115 ;;Quote: engagement in an interactive system requires a representational context in place of the system itself; no awareness of the system
116 ;;Quote: the proper object of an user interface is what the person is doing with the computer; i.e., don't model what the computer is doing
116 ;;Quote: agency is a key component of first-person experience; even though may describe it without agents, the ability to do something is a criterion
116+;;Quote: engagement in a user interface is a first-person experience
125 ;;Quote: art represents not what is, but something that might be; a wide range of deviations is allowed
126 ;;Quote: the tool metaphor--regardless of what users think they're doing, they are actually using computers to carry out their commands, just like programmers
129 ;;Quote: the problem with interface metaphors is that they are like reality but different and in unknown ways; really a simile
134 ;;Quote: in user interfaces, focus on designing the action


Related Topics up

ThesaHelp: references i-l (342 items)
Topic: command-line as a UserInterface (25 items)
Topic: non-constraining system (24 items)
Topic: direct engagement and theater in a user interface (35 items)
Topic: art (11 items)
Topic: desktop metaphor for user interfaces (18 items)
Group: user interface   (75 topics, 1633 quotes)
Topic: limitations of formalism (92 items)
Topic: drama (8 items)
Topic: software models of reality (22 items)
Topic: empirical truth (44 items)
Topic: natural language as communication (29 items)
Topic: time (48 items)
Topic: version identification (12 items)
Topic: change (28 items)
Topic: user interface design (36 items)
Topic: user-centered design (65 items)
Topic: consciousness (57 items)
Topic: natural language as action or problem solving (29 items)
Topic: mental models, consistency, and interface metaphors (49 items)

Collected barberCB 4/92
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