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QuoteRef: campB4_1980

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Topic:
history of programming
Topic:
programmer productivity
Topic:
history of computers
Group:
digital communication
Topic:
data caching
Topic:
ease of learning
Topic:
minimal manuals and guided exploration
Topic:
learning a programming language
Topic:
marketing technical products and innovations

Reference

Campbell-Kelly, M., , "Programming the Mark I: Early programming activity at the University of Manchester", Annals of the History of Computing, AFIPS, 2, 2, pp. 130-168, April 1980. Google

Quotations
133 ;;Quote: Strachey's first program was 20 pages long; after fixing a couple of errors, it ran to completion and played "God Save the King"
135 ;;Quote: "up transfer" and "down transfer" because the Mark I placed electrostatic memory on a lower floor than its magnetic drum and teleprinter
156 ;;Quote: AUTOCODE was an early automatic coding system tied to the Mark I; only one user; no scaling
161 ;;Quote: Brooker's Autocode for nonexpert users; custom teleprinter; included complex variables and the Runge-Kutta solution of differential equations
161 ;;Quote: Autocode's one-level store, a cache, automatically moved floating-point variables between drum disks and electronic store
163 ;;Quote: quickly teach Autocode in hours; the standard account defined Autocode on two pages
163+;;Quote: Autocode reduced programming and testing time by up to a factor of one hundred
163+;;Quote: postal Autocode service for producing programs from requests; less than a week turnaroud
165 ;;Quote: success of Autocode due to ease of use, fulfilled a need, effective selling, and committed support
165+;;Quote: Autocode supported by programming courses, a postal service, documentation, and consultancy

Related Topics up

Topic: history of programming (91 items)
Topic: programmer productivity (57 items)
Topic: history of computers (66 items)
Group: digital communication   (11 topics, 296 quotes)
Topic: data caching (35 items)
Topic: ease of learning (38 items)
Topic: minimal manuals and guided exploration (44 items)
Topic: learning a programming language (15 items)
Topic: marketing technical products and innovations (17 items)

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