11 ;;Quote: science of the artificial--identify the characteristics of a goal and hence predict behavior; few assumptions about organism or environment
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36 ;;Quote: economic man is a satisficer; i.e., one who accepts "good enough" alternatives because the optimization is impossible
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40 ;;Quote: while we view natural systems as self-regulating, we think that artificial systems require a designer
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49 ;;Quote: top-management is concerned with allocating funds, managing executive personnel, and long-range planning
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51 ;;Quote: under uncertainty, standardization may be more effective than prediction; e.g., a business operating with an incorrect estimate
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64 ;;Quote: the complexity of an ant's behavior is due to its environment; perhaps the same holds for humans
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65 ;;Quote: consider a person's memory as part of his/her environment
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140 ;;Quote: for a satisficier, it doesn't matter if the alternatives are given or even how many there are
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170 ;;Quote: since the consequence of design is in the future, forecasting ought to be part of design; but forecasting can be dismal
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185 ;;Quote: in an organization, fighting fires takes precedence over new investment or knowledge; the later require constant leadership
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186 ;;Quote: search guided only by the heuristics of "interestingness" is the mechanism for science and may be best for social design
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189 ;;Quote: evolution brings about a proliferation of niches; it is not a contest won by the fittest for some niche
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190 ;;Quote: bounded rationality occurs when the complexity of the environment is much greater than the computational powers of the adaptive system
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222 ;;Quote: use state descriptions and process descriptions to apprehend structures; e.g., diagrams and recipes
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222 ;;Quote: a state description describes the world as sensed; used for identifying objects; often a model
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222 ;;Quote: a process description describes the world as acted upon; used for producing objects
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222 ;;Quote: an adaptive organism must correlate the world of processes with the sensed world
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222 ;;Quote: the general paradigm of human problem solving is--given a blueprint, find the corresponding recipe
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