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QuoteRef: apple_1987

topics > all references > ThesaHelp: references a-b



ThesaHelp:
references a-b
Topic:
minimal manuals and guided exploration
Topic:
people better than computers
Topic:
user interface design
Topic:
art
Topic:
desktop metaphor for user interfaces
Topic:
selecting with a mouse
Topic:
direct manipulation for a UserInterface
Topic:
dragging with a mouse
Topic:
training wheels for the user interface
Topic:
non-constraining system
Topic:
modes in a user interface
Topic:
disorientation in a user interface
Topic:
direct engagement and theater in a user interface
Topic:
error messages
Topic:
dialog boxes in a user interface
Topic:
scrolling a window
Topic:
event loop for a user interface
Group:
testing and evaluating user interfaces
Topic:
user-centered design
Topic:
interrupting interpersonal communication

Reference

Apple Computer, Inc., Human Interface Guidelines: The Apple desktop interface, Reading, Massachusetts, Addison-Wesley, 1987. Google

Quotations
2 ;;Quote: Apple Desktop Interface assumes that people are curious, strive for mastery, enjoy communicating, with imagination and artistry
5 ;;Quote: Apple Desktop Interface paradigms--select object then select action via a menu, or drag an object to another object representing an action
8 ;;Quote: let users do anything reasonable; warn about risky territory and provide reversible actions; tell users about any exceptions
8 ;;Quote: a user interface should appear stable; e.g., all objects and actions are visible; dim unavailable options
12 ;;Quote: a mode of a user interface interprets user actions differently; often restricts the available operations
12 ;;Quote: modes make computer appear unnatural and unfriendly; especially confusing when entered accidentally
12 ;;Quote: acceptable user modes are long-term, or short-term "spring-loaded" modes (e.g., scrolling), or alert modes for error recovery
12 ;;Quote: modes are acceptable if they emulate real-life (e.g., tool selection), change attributes only, or block most normal operations (alerts)
13 ;;Quote: if a mode is used, there must be a clear visual indication near the most affected object; very easy to get into and out of the mode; save/quit
13 ;;Quote: the Apple Desktop Interface uses an event loop; respond to local requests without controlling the user's final destination; allow anything
15 ;;Quote: the primary test of a user interface is its success with users; ask if they understand and if they can perform tasks easily and efficiently
15 ;;Quote: involve users in a product before prototypes exist; use a few, naive experts
23 ;;Quote: dialog boxes suspend normal operation and can't be moved; the user enters needed information or cancels the operation
29 ;;Quote: selecting before committing to action allows exploration and mistakes; because selecting has no other effect


Related Topics up

ThesaHelp: references a-b (396 items)
Topic: minimal manuals and guided exploration (44 items)
Topic: people better than computers (35 items)
Topic: user interface design (36 items)
Topic: art (11 items)
Topic: desktop metaphor for user interfaces (18 items)
Topic: selecting with a mouse (44 items)
Topic: direct manipulation for a UserInterface (56 items)
Topic: dragging with a mouse (17 items)
Topic: training wheels for the user interface (10 items)
Topic: non-constraining system (24 items)
Topic: modes in a user interface (40 items)
Topic: disorientation in a user interface (13 items)
Topic: direct engagement and theater in a user interface (35 items)
Topic: error messages (37 items)
Topic: dialog boxes in a user interface (15 items)
Topic: scrolling a window (9 items)
Topic: event loop for a user interface (11 items)
Group: testing and evaluating user interfaces   (9 topics, 258 quotes)
Topic: user-centered design (65 items)
Topic: interrupting interpersonal communication (13 items)

Collected barberCB 10/91
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Thesa is a trademark of C. Bradford Barber.